Creative Choice: First Person View

In my game, the player will experience the world in the first person, as the character of the story.  The character will be an avatar for them to explore the game world with. "Typically, an avatar has no name and cannot be seen, as the game view is first person, so that the player merges... Continue Reading →

Ludology vs. Narratology

The core ideal of my project is to guide the player of my game through a small story, using sound design to carefully add convincing realism to the game world in which it takes place.  As such, it seems my game may have fallen into the fray that is Ludology vs. Narratology; gameplay vs. storytelling.... Continue Reading →

Binaural or 3D Audio?

As my project has advanced it has become more apparent to me that my plan to use binaural audio in my game is perhaps flawed. My original reason for choosing to utilise binaural audio recordings within my game was to lend an absolute and convincing "reality" to the sounds in my game world.  This is... Continue Reading →

Reflecting on my previous post about the narrative-driven games that have inspired me (see post), I realise that the power these games have over others is their ability to create an emotional connection between myself and the characters in these games.  As such, perhaps I can explore this complex ability of games to engage people emotionally,... Continue Reading →

Viking Village

Idea for a possible game world which I could download from the Unity Asset Store and bring to life with sound.  This would most likely fall into the RPG genre of video games, and sound design would most likely strive to be as realistic as possible.

Idea #1 Building a Game in Unity

One idea I have had, at this early stage in my final project, is to create a compact game in Unity using the free assets available to download from the Unity store.  This would enable me to build a small game world in which I could create a full spectrum of audio: ambiences, SFX, dialogue... As... Continue Reading →

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